As you know patch 4.0.1 has vastly upgraded the water and liquid effects of the game, I have posted a video below showing how a druid in cat form looks while swimming with the new water effects. I hope you enjoy it.
Thursday, 21 October 2010
Monday, 18 October 2010
Hallow’s End–Headless horseman dungeon
Update: With the release of Mists of Pandaria, you MUST be level 89 to start this dungeon.
Today is the start of Hallows End on World of Warcraft which allows you to play a dungeon called the “Headless Horseman”.
The first time each day you play the dungeon you are given a “” which can contain all sorts of interesting surprises including a “Head-less horseman's mount” and also I was fortunate enough to find a “Flying Broom” i have included a screenshot and video below.
Today is the start of Hallows End on World of Warcraft which allows you to play a dungeon called the “Headless Horseman”.
The first time each day you play the dungeon you are given a “” which can contain all sorts of interesting surprises including a “Head-less horseman's mount” and also I was fortunate enough to find a “Flying Broom” i have included a screenshot and video below.
Sunday, 17 October 2010
Visual Earthquakes in Stormwind
As you know with patch 4.0.1 there are earthquakes in the game, these I believe are pre-cataclysm events which could result in “Nature taking over” and causing all kinds of design changes to the World of Warcraft when “Cataclysm” is released in December.
I know that sometimes the earthquakes do not spawn in the correct places and can sometimes be found hovering above buildings in Stormwind I have yet to get a screenshot of this happening but I will soon!
Lava Animation | World of Warcraft | Patch 4.0.1 | Blackrock Mountain
I have been requested to create a video showing the updates to the Lava when the new patch 4.0.1 was released so I have included a video here for you to view.
Thursday, 14 October 2010
Patch 4.0.1–New Celestial Steed Swimming Animation.
As you know Blizzard have now officially released patch 4.0.1 there are some amazing additions to the game some great some small. One small update I have noticed is to the Celestial Steed mount. Prior to this update the Celestial steed would fly underwater. Now they have added a swimming animation as you can see in this video I have taken. Oh and additional to this swimming fix they have also made the Celestial steed “scream” when it jumps - Enjoy!
Tuesday, 12 October 2010
Flying Rhino’s in Storm Peaks.
While randomly flying round Storm peaks hoping to find the “Time-Lost Proto Drake” I came across a group of “Stormpeak Wyrm” attacking and picking off and flying off with the “Ice Steppe Rhino” that are wandering around the area in family groups.
Patch 4.0.1–Pre Cataclysm Release Patch
As we know there has been a huge patch downloading and tonight it is planned to go live. Blizzard have announced that the game will be offline on the European servers from midnight tonight until 12noon tomorrow for them to implement this patch. Knowing Blizzard I am not going to be surprised if it takes longer to do and the game will be offline for a longer period of time.
I have played the new patch on their test realm (Brill) and fully understand that every player of wow will have to re-learn how to play the game as there have been some major changes to talents, skills, learned talents and more.
I should also add at this point that you will notice some pre-cataclysm events such as earthquakes, I have only played the pre-release 4.0.1 patch briefly so that it wont spoil the surprise for me when it is fully released later on tonight.
I have noticed that they have greatly increased their graphics engine giving water a much smoother and realistic appearance than before.
They have removed the need for ammunition such as arrows and bullets which will save us from buying more and the chance of running out during battles which is useful but I'm sure it will effect the damaged caused on targets in a negative way, as in less hit points.
Below I have included some screen shots of changes to the game which I have taken from the test realm.
The first change that I noticed is the starting screen where you create a character as you can see from the screen shot below they have added Worgen and Goblins to the character creations however since cataclysm is not released yet they cannot be created for obvious reasons. Also on the character creation screen they have changed the character animations to random attacks and different stances, instead of standing there and looking pretty as prior releases to the game have offered. There are also additional loading screens of the character creation and game loading screens.
Additional to this change if you are a hunter you are automatically allocated a pet when you start the game which means you do not need to tame your first pet or have to be a certain level to get one for the first time.
When you start playing you will notice that there are a few more bits and bobs on the screen including intuative tips and hints that popup and a new ? in a circle at the bottom. If you press the ? shown in the second screenshot it will open or close a hint or tip offered by the game.
They have changed a lot of the game functions including spell books as shown in the below screenshot. You will notice that some of your old attacks and learned abilities have now disappeared and new ones have been created. I will let you see these for yourself.
You will also notice that your players talent tree has also changed shown in the image below.
I would like to also add they have allowed Hunters to use a function called “Call Pet” from 5 of your different pets quickly from your screen. You can swap any of these five pets with other ones you have tamed and captured. Also the stable master will allow you store up-to 20 pets which is 15 more than prior versions of this game.
Hunters now do not use “Mana” they use what is known as “Focus”.
Now while in game you may notice some weird happening as I have already said this patch is a pre-cataclysm release so things are starting to get hot and heated in the world of warcraft. Including earthquakes and Stormwind being under attack by mother nature in the form of elementals and more!
Hunters are now able to throw traps at enemies once you press the “throw trap” icon you will be able to select one of your traps by clicking on the one you wish to throw and clicking on the ground where you want it to land.
The following video shows how you can throw and select a trap.
I’m not going to give much away and spoil the surprise but I have placed some screen shots below showing some of the events in Stormwind.
From here I will post some screenshots of the graphics engine update including new water textures and renderings, please click on the image to enlarge. I have noticed that ships and characters now make the water ripple which is a nice cool effect.
I have taken one video in the rain and another in the sunshine.
Thanks for reading!
I have played the new patch on their test realm (Brill) and fully understand that every player of wow will have to re-learn how to play the game as there have been some major changes to talents, skills, learned talents and more.
I should also add at this point that you will notice some pre-cataclysm events such as earthquakes, I have only played the pre-release 4.0.1 patch briefly so that it wont spoil the surprise for me when it is fully released later on tonight.
I have noticed that they have greatly increased their graphics engine giving water a much smoother and realistic appearance than before.
They have removed the need for ammunition such as arrows and bullets which will save us from buying more and the chance of running out during battles which is useful but I'm sure it will effect the damaged caused on targets in a negative way, as in less hit points.
Below I have included some screen shots of changes to the game which I have taken from the test realm.
The first change that I noticed is the starting screen where you create a character as you can see from the screen shot below they have added Worgen and Goblins to the character creations however since cataclysm is not released yet they cannot be created for obvious reasons. Also on the character creation screen they have changed the character animations to random attacks and different stances, instead of standing there and looking pretty as prior releases to the game have offered. There are also additional loading screens of the character creation and game loading screens.
Additional to this change if you are a hunter you are automatically allocated a pet when you start the game which means you do not need to tame your first pet or have to be a certain level to get one for the first time.
When you start playing you will notice that there are a few more bits and bobs on the screen including intuative tips and hints that popup and a new ? in a circle at the bottom. If you press the ? shown in the second screenshot it will open or close a hint or tip offered by the game.
They have changed a lot of the game functions including spell books as shown in the below screenshot. You will notice that some of your old attacks and learned abilities have now disappeared and new ones have been created. I will let you see these for yourself.
You will also notice that your players talent tree has also changed shown in the image below.
I would like to also add they have allowed Hunters to use a function called “Call Pet” from 5 of your different pets quickly from your screen. You can swap any of these five pets with other ones you have tamed and captured. Also the stable master will allow you store up-to 20 pets which is 15 more than prior versions of this game.
Hunters now do not use “Mana” they use what is known as “Focus”.
Now while in game you may notice some weird happening as I have already said this patch is a pre-cataclysm release so things are starting to get hot and heated in the world of warcraft. Including earthquakes and Stormwind being under attack by mother nature in the form of elementals and more!
Hunters are now able to throw traps at enemies once you press the “throw trap” icon you will be able to select one of your traps by clicking on the one you wish to throw and clicking on the ground where you want it to land.
The following video shows how you can throw and select a trap.
I’m not going to give much away and spoil the surprise but I have placed some screen shots below showing some of the events in Stormwind.
From here I will post some screenshots of the graphics engine update including new water textures and renderings, please click on the image to enlarge. I have noticed that ships and characters now make the water ripple which is a nice cool effect.
This video is created by www.simplywarcraft.com and features the water displacement function and actions of the water while swimming and passing of boats in the sun.
I have taken one video in the rain and another in the sunshine.
Thanks for reading!
Celestial Size Difference
Monday, 11 October 2010
Fireworks in Stormwind
While wandering round Stormwind trying to find something to do I came across some players outside the Bank letting go some fireworks – looks ace. Rarely anything interesting happens while recording screenplay.
Incident: Bird mount stuck in Stormwind Wall
Saturday, 9 October 2010
Horse Mount: Sightings
1. Deathcharger
2. Celestrial Steed
3. Rivendare’s Deathcharger
4. Warhorse
5. Dreadsteed
6. Black War Steed
7. Charger
8. Swift White Steed (with Shadowform)
9. Crimson Deathcharger (with shadowform)
10. Swift White Steed
11. Ochre Skeletal Warhorse
12. Argent Charger
13. Swift Brown Steed
14. Invincible
15. Firey Warhorse
16. Swift Palomino
17. Quel' Dorei Steed
18. Unyielding Knight’s Mount (Name Unknown) – Tournament Armory – Hellfire – Outland
19. FelSteed
A Mammoth Event: The Bat-mammoth
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